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As reported by Windows Central, Obsidian CEO Feargus Urquhart revealed the extent of the studio's expansion since it was ...
5 天on MSN
Obsidian Entertainment CEO Fearus Urquhart recently explained how the storied RPG developer has grown as part of Xbox.
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来自MSN黑曜石工作室壮大并透露《辐射:新维加斯》续作可能性在最新一期的博客节目中,黑曜石游戏工作室的首席执行官Feargus Urquhart分享了自微软收购以来,工作室显著成长的情况。 “回顾2018年,当我们成为Xbox大家庭的一员时,我们的团队规模大约在170至180人之间。然而,在过去的五年多时间里 ...
在近期的一档博客节目中,黑曜石娱乐的首席执行官FeargusUrquhart分享了自公司被微软收购以来的发展情况。他表示,自从2018年加入Xbox大家庭时,团队规模大约在170至180人之间,而在过去的五六年里,黑曜石已经扩展到 ...
“当我们加入Xbox时, [2018年]我们大约有170到180名员工。在过去五六年的时间里,我们不仅将工作室发展到约285名员工,而且还拥有许多非常优秀的联合开发伙伴,例如Beamdog和Heavy Iron等支持工作室。” ...
2 天
18183游戏网 on MSN过得不要太好!被微软收购后,黑曜石工作室员工暴增100多人在最近一期的博客节目中,黑曜石首席执行官 Feargus Urquhart 分享了自2018年被微软收购以来,工作室的发展情况。
Credit: Obsidian Entertainment As reported by Windows Central, Obsidian CEO Feargus Urquhart revealed the extent of the studio's expansion since it was acquired by Microsoft in a recent interview ...
That's according to Obsidian CEO Feargus Urquhart, who spoke on a number of topics as part of an interview with IGN on Friday. "When we came on with XGS and Xbox, we were about 170, 180 people [in ...
Just over five years ago, Microsoft regularly bought developers, and had events during which several were confirmed at a time ...
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