So why do we keep going back to NES-era platforming classics? Polygonal PS1 horrors? Coin-op beat-em ups? It’s hard not to occasionally pine for the simpler days of gaming's yesteryear, when the best ...
Designer Tetsuya Mizuguchi, who had previously worked on games like Rez and Lumines, founded the game studio Enhance, which is responsible for the reinvention of the concept for modern audiences with ...
There was also a stronger allure around Mega Man X, as it was a stupidly popular series in the NES days, while Contra was great and known but didn't command the fervor of Mega Man 2.0.